Minecraft 2
A voxel-based infinite terrain engine. Procedural generation, dynamic lighting, and destructible blocks—all rendered in the browser at 60 FPS.
Desktop recommended. WASD to move, Click to break.
Developer • Vibecoder • Systems tinkerer
I ship prototypes at “how is this already live?” speed—using modern web tech and the latest AI tools to automate workflows, craft crisp UI, and turn chaotic ideas into clean product.
Speed
Rapid prototyping + tight iteration loops.
Craft
Polished UI, clear UX, clean architecture.
Curiosity
Simulations, physics toys, experimental tooling.
01 — Projects
A mix of practical shipping and playful science—always optimized for performance and clarity.
A voxel-based infinite terrain engine. Procedural generation, dynamic lighting, and destructible blocks—all rendered in the browser at 60 FPS.
Desktop recommended. WASD to move, Click to break.
A high-performance particle playground—thousands of interacting “atoms” moving in real time. Built to feel smooth, responsive, and oddly satisfying.
Opens in a new tab. Built to run hot—close other tabs if you want max FPS.
02 — About
I like projects where there’s a sharp goal, a tight feedback loop, and room to experiment. My sweet spot is taking something from “rough idea” to “people can use this today” without sacrificing polish.
If you need someone who can design, implement, and iterate fast—while keeping it readable, performant, and shippable—this is my lane.
One-liner
I turn ideas into interactive, performant web experiences—fast.
03 — Support
If my projects made you smile, saved you time, or inspired you to build something, you can toss a few dollars into the “keep shipping stuff” fund. Never required—always appreciated.
Tip: pick an amount or type one. We’ll open PayPal in a new tab.
04 — Contact
If you’ve got a product to ship, a workflow to automate, or an idea that needs a clean prototype—send it over.
If you want, tell me: goal, timeline, and what “done” looks like.